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- /* trispd.c */
-
- /*
- * Simple GLUT program to measure triangle strip rendering speed.
- * Brian Paul February 15, 1997
- */
-
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/glut.h>
- #include <sys/times.h>
- #include <sys/param.h>
-
-
- /*
- * Return system time in seconds.
- * NOTE: this implementation may not be very portable!
- */
- GLdouble GetTime( void )
- {
- static GLdouble prev_time = 0.0;
- static GLdouble time;
- struct tms tm;
- clock_t clk;
-
- clk = times(&tm);
-
- #ifdef CLK_TCK
- time = (double)clk / (double)CLK_TCK;
- #else
- time = (double)clk / (double)HZ;
- #endif
-
- if (time>prev_time) {
- prev_time = time;
- return time;
- }
- else {
- return prev_time;
- }
- }
-
-
- static float MinPeriod = 2.0; /* 2 seconds */
- static float Width = 400.0;
- static float Height = 400.0;
- static int Loops = 1;
- static int Size = 50;
-
-
-
- static void Idle( void )
- {
- glutPostRedisplay();
- }
-
-
- static void Display( void )
- {
- float x, y;
- float xStep;
- float yStep;
- double t0, t1;
- double triRate;
- double pixelRate;
- int triCount;
- int i;
- float red[3] = { 1.0, 0.0, 0.0 };
- float blue[3] = { 0.0, 0.0, 1.0 };
-
- xStep = yStep = sqrt( 2.0 * Size );
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- triCount = 0;
- t0 = GetTime();
- for (i=0; i<Loops; i++) {
- for (y=1.0; y<Height-yStep; y+=yStep) {
- glBegin(GL_TRIANGLE_STRIP);
- for (x=1.0; x<Width; x+=xStep) {
- glColor3fv(red);
- glVertex2f(x, y);
- glColor3fv(blue);
- glVertex2f(x, y+yStep);
- triCount += 2;
- }
- glEnd();
- triCount -= 2;
- }
- }
- t1 = GetTime();
-
- if (t1-t0 < MinPeriod) {
- /* Next time draw more triangles to get longer elapsed time */
- Loops *= 2;
- return;
- }
-
- triRate = triCount / (t1-t0);
- pixelRate = triRate * Size;
- printf("Rate: %d tri in %gs = %g tri/s %d pixels/s\n",
- triCount, t1-t0, triRate, (int)pixelRate);
-
- glutSwapBuffers();
- }
-
-
- static void Reshape( int width, int height )
- {
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- }
-
-
- static void Key( unsigned char key, int x, int y )
- {
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void Init( int argc, char *argv[] )
- {
- GLint shade;
-
- int i;
- for (i=1; i<argc; i++) {
- if (strcmp(argv[i],"-dither")==0)
- glDisable(GL_DITHER);
- else if (strcmp(argv[i],"+dither")==0)
- glEnable(GL_DITHER);
- else if (strcmp(argv[i],"+smooth")==0)
- glShadeModel(GL_SMOOTH);
- else if (strcmp(argv[i],"+flat")==0)
- glShadeModel(GL_FLAT);
- else if (strcmp(argv[i],"+depth")==0)
- glEnable(GL_DEPTH_TEST);
- else if (strcmp(argv[i],"-depth")==0)
- glDisable(GL_DEPTH_TEST);
- else if (strcmp(argv[i],"-size")==0) {
- Size = atoi(argv[i+1]);
- i++;
- }
- else
- printf("Unknown option: %s\n", argv[i]);
- }
-
- glGetIntegerv(GL_SHADE_MODEL, &shade);
-
- printf("Dither: %s\n", glIsEnabled(GL_DITHER) ? "on" : "off");
- printf("ShadeModel: %s\n", (shade==GL_FLAT) ? "flat" : "smooth");
- printf("Depth test: %s\n", glIsEnabled(GL_DEPTH_TEST) ? "on" : "off");
- printf("Size: %d pixels\n", Size);
- }
-
-
- static void Help( const char *program )
- {
- printf("%s options:\n", program);
- printf(" +/-dither enable/disable dithering\n");
- printf(" +/-depth enable/disable depth test\n");
- printf(" +flat flat shading\n");
- printf(" +smooth smooth shading\n");
- }
-
-
- int main( int argc, char *argv[] )
- {
- printf("For options: %s -help\n", argv[0]);
- glutInit( &argc, argv );
- glutInitWindowSize( (int) Width, (int) Height );
- glutInitWindowPosition( 0, 0 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
-
- glutCreateWindow( argv[0] );
-
- if (argc==2 && strcmp(argv[1],"-help")==0) {
- Help(argv[0]);
- return 0;
- }
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutMainLoop();
- }
-